![]() ![]() But then you realise they only sell these dodgy devices in Anarchy systems. For example, every space station gun shop has a shortage of "e-breach" hacker tools (that's a handy gizmo for unlocking doors). Aside from that starter tutorial, there's still a strong disregard for the player, which is in turns frustrating and refreshing. Cool, immersive simmy moments spiked with confusing design. This is a problem with Odyssey and a wider problem with Elite. I was dust before I even had the chance to undock. The same peashooter rifles which can only kill a human after dozens of shots can explode a ship in seconds. What an emergent misadventure! I clambered aboard my Diamondback (a nice mid-level explorer's vessel) and then discovered one of Odyssey's important quirks. I legged it for the ship, relishing in the mischief. Unfortunately, I was caught red-handed with my illegal fraud gun out. On missions, this is useful for entering power buildings or storage warehouses, where you can collect whatever item you've been hired to procure, or kill whatever scumbag you've been hired to blast. See, you can use a scanner gadget on people to clone their authorisation pass, which would get me through this forbidden door. So I decided to commit some cheeky identity theft. I wanted to check out a cosy hotel cabin but the door needed "level 3" clearance. These are some of the cooler-looking outposts, plastered in advertising, if hauntingly short on visitors. I bopped over to Europa, where I landed at a tourist hotel. I visited the wild extremes of Mercury, where your suit will warn you of extreme heat on one side and extreme cold on the other. And what better place to start than the Sol system? Any planet with a "landfall" icon can be landed on and blessed with your bootheels. I used this time to go on a quick tour of some planets. But this feels like a good intro, even if lacklustre gunplay is noticeable right from the start.Īfterwards, it's all you, training wheels off. One of my worries with the alpha was that the game wouldn't teach you basics and be too reluctant to hold your hand (common practice for Elite). It's all guided by a pilot in the sky primed to pick you up. Slice open a maintenance panel here, brawl with some enemy soldiers there. Upon first playing, you're dropped straight into an abandoned settlement to learn the ins and outs of on-foot exploration and shooting. Some of the new features (even when functional) feel half-baked.Īt least it gives you a decent introduction to space legs. And it's not only the bugs that frustrate. So it's important to say up-front that this wasn't released in a finished state. I've clipped through a parked spaceship, had a heap of UI glitches, and encountered one very forgetful space cop who bobbed up and down, scanning me approximately 50 times as I idled on a moon's surface. In my playtime over the past week, I've seen my share of crashes, muddy textures, pop-in, and bouncy characters. Look, she's exploded.įor anyone who hasn't seen the star bulletin, Odyssey came out last week, swarming with so many bugs that developers Frontier have "wholeheartedly" apologised. Although she's a tough machine with lots of promise, her internal electronics have a serious case of gremlins. I am using blunt metaphor to describe Elite Dangerous: Odyssey itself, the leggy new expandopack that adds first-person exploration and gunfire to Elite's space sim. No, I'm not describing my spaceship as part of the universal game review opening in which I tell a tiny story to ease you into things. Here she comes, limping into starport with her thrusters spluttering, smoke billowing from her exhaust, sparks leaping from the jump drive. Elite Dangerous: Odyssey review A sadly broken launch for the premier space sim's leggy update ![]()
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